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Post by Pvp Farm on Jan 28, 2011 21:04:37 GMT -5
So far VERY little information has been released about the revenant dungeon and our possible lootshare opportunity.
Please note we don't even know if we will be able to team attack these creatures, it's purely hope.
The new revenants are supposed to drop statuates valued over a million coins and PvP items like corrupt dragon weapons and armor. This will make them perfect for mass killin with a team to profit off of.
The revenant dungeon is supposed to be a PvP zone meaning we will most likely have issues with pkers showin up and backstabbers, hopefully we will be able to deal with them and profit from them as well.
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Post by Pvp Farm on Jan 29, 2011 15:12:59 GMT -5
Some information pulled from the wilderness FAQ:
Wilderness/PvP Questions
Will we able to use extreme potions in the Wilderness?
No. However, a player with an “extreme” boost who enters the wilderness will have the boost reduced to “super” level. This duplicates the current function on PvP worlds.
What about untradeable items like Dungeoneering rewards/Korasi’s sword/fire capes etc? How will these work in the Wilderness?
One of three things will happen. Some objects will vanish, some drop cash (like anchor pre 07, will include Korasi’s sword), others drop a tradable equivalent (like summoning headgear that’s enchanted being dropped un-enchanted). Most popular untradeable PvP equipment will not vanish.
What about the revenants? What is going to happen with them?
Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc.
The Forinthry bracelet now has new functionality – you can use it to repel revenants and also give temporary immunity to damage from them.
What is going to happen to all the old PvP world drops like statius sets or artifacts etc?
See above – will be dropped by revs.
Will we have all the old PvP mechanics back just as they were? Will there be any big changes?
It’s pretty much back as it was.
There are a few extra escape routes in the wilderness than there were before, however most of them cannot be used whilst under attack.
Obviously we have new weapons, curses and an entire summoning skill to generate new tactics.
What about all the quests that are in the Wilderness? Will these be left where they are or moved?
No player doing a quest will ever be under the threat of being killed by another player. Quests will exist in areas of the wilderness but these areas cannot be used for pking.
Post quest rewards like the beacon network and spirit of summer portals will remain in the wilderness, with some gaining extra rewards to compensate for the extra risk. Players who already have the original reward can return to collect the “bonus” we have added.
Will I have to walk through the Wilderness to get to the lair of the Corporeal Beast?
No. The games necklace will have a teleport option that will take you into the first cave if you have completed Summers End. If you’re feeling brave you can walk there of course.
What about all the minigames/activities that are in the Wilderness? Will these be left where they are or moved?
They will be relocated. There is a new cave located just north of Falador called the “Gamers Grotto” which will contain Stealing Creation, Clan Wars and a portal to fist of Guthix. Previous teleport options will now direct the player here.
Clan wars dangerous “free for all” battles will now follow standard wilderness rules of item loss.
What about penguins or shooting stars? Will they be moved out of the Wilderness?
We have not changed anything regarding the penguins or the shooting stars.
What about treasure trails?
The number of possible treasure trail locations remains the same, however you won’t be sent to the wilderness as often as you were.
Will you add any “safe” worlds for non-pkers to use without fear of being killed?
No. It’s the wilderness, it’s not meant to be safe.
Changes to the engine, like RuneTek5 will change the way PvP works, as a lot of old tactics like trapping people. Will this be changed back?
No.
What about 1 itemers? I hate 1 itemers...
We’re designating a small number of worlds as High-Risk Wilderness Worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. You would be warned before logging into these worlds.
Are you changing the PvP and Bounty worlds?
Yes. PvP worlds will no longer exist. Bounty mechanics will be removed. Bounty and Rogue hiscores will remain. In the future we intend to create a new activity using bounty hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and high risk wilderness (see above).
In the original wilderness there used to be a tactic of attacking a monster and deliberately trying not to kill it in order to escape from a pker. You changed it for PvP worlds. Are you bringing that back?
That tactic has been removed. Any player attacking a monster in the wilderness can be attacked by another player, even if you are in single way combat.
The volcano banker
Is the bank by the craters going to be removed?
Yes. Look out for Maximillian Sackville in a bank near you!
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